LeviLamina
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GameRulesChangedPacketData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class GameRule;
8// clang-format on
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::std::vector<::GameRule>> mRules;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ::GameRulesChangedPacketData& operator=(::GameRulesChangedPacketData&&);
27
28 MCAPI void setRules(::std::vector<::GameRule> rules);
29
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCFOLD void $dtor();
37 // NOLINTEND
38};
Definition GameRule.h:10
Definition GameRulesChangedPacketData.h:10