LeviLamina
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GameRulesChangedPacketData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class GameRule;
8// clang-format on
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::std::vector<::GameRule>> mRules;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI ::GameRulesChangedPacketData& operator=(::GameRulesChangedPacketData&&);
26
27 MCAPI void setRules(::std::vector<::GameRule> rules);
28
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35 MCFOLD void $dtor();
36 // NOLINTEND
37};
Definition GameRule.h:10
Definition GameRulesChangedPacketData.h:10