LeviLamina
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GameRulesChangedPacketData.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
GameRule
;
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// clang-format on
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class
GameRulesChangedPacketData
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::std::vector<::GameRule>> mRules;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
addRule(
::GameRule
const
& rule);
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MCFOLD ::std::vector<::GameRule>
const
& getRules()
const
;
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MCAPI
void
setRules(::std::vector<::GameRule> rules);
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MCAPI
~GameRulesChangedPacketData
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
GameRule
Definition
GameRule.h:13
GameRulesChangedPacketData
Definition
GameRulesChangedPacketData.h:10
src
mc
network
packet
GameRulesChangedPacketData.h
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