LeviLamina
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GameRulesChangedPacketData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class GameRule;
8// clang-format on
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::std::vector<::GameRule>> mRules;
15 // NOLINTEND
16
17public:
18 // member functions
19 // NOLINTBEGIN
20 MCAPI void addRule(::GameRule const& rule);
21
22 MCFOLD ::std::vector<::GameRule> const& getRules() const;
23
24 MCAPI void setRules(::std::vector<::GameRule> rules);
25
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCFOLD void $dtor();
33 // NOLINTEND
34};
Definition GameRule.h:13
Definition GameRulesChangedPacketData.h:10