LeviLamina
Loading...
Searching...
No Matches
NBCastleSmallCorridorCrossingPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 2
22 virtual ::StructurePieceType getType() const /*override*/;
23
24 // vIndex: 3
25 virtual void addChildren(
26 ::StructurePiece& startPiece,
27 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
28 ::Random& random
29 ) /*override*/;
30
31 // vIndex: 4
32 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
33
34 // vIndex: 0
35 virtual ~NBCastleSmallCorridorCrossingPiece() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCNAPI static ::std::unique_ptr<::NetherFortressPiece> createPiece(
42 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
43 ::Random& random,
44 int footX,
45 int footY,
46 int footZ,
47 int direction,
48 int genDepth
49 );
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCNAPI ::StructurePieceType $getType() const;
56
57 MCNAPI void $addChildren(
58 ::StructurePiece& startPiece,
59 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
60 ::Random& random
61 );
62
63 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCNAPI static void** $vftable();
70 // NOLINTEND
71};
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition NBCastleSmallCorridorCrossingPiece.h:17
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
static MCAPI void ** $vftable()
static MCAPI ::std::unique_ptr<::NetherFortressPiece > createPiece(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::StructurePieceType $getType() const
Definition NetherFortressPiece.h:18
Definition Random.h:11
Definition StructurePiece.h:18