LeviLamina
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ContainerID.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ContainerID : schar {
6 None = -1,
7 Inventory = 0,
8 First = 1,
9 Last = 100,
10 Offhand = 119,
11 Armor = 120,
12 SelectionSlots = 122,
13 PlayerOnlyUi = 124,
14 Registry = 125,
15};
Definition Inventory.h:13