LeviLamina
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Inventory Class Reference
+ Inheritance diagram for Inventory:

Public Types

using ItemList = ::std::vector<::ItemStack>
 
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
 
using TransactionContext = std::function<void(Container&, int, ItemStack const&, ItemStack const&)>
 
using Iterator = ContainerIterator<Container>
 
using ConstIterator = ContainerIterator<Container const>
 
using ReverseIterator = std::reverse_iterator<Iterator>
 
using ConstReverseIterator = std::reverse_iterator<ConstIterator>
 

Public Member Functions

virtual void init ()
 
virtual bool add (::ItemStack &item)
 
virtual bool canAdd (::ItemStack const &item) const
 
virtual int getFirstEmptySlot () const
 
virtual int getEmptySlotsCount () const
 
virtual void setContainerSize (int size)
 
virtual void setItem (int modelSlot, ::ItemStack const &item)
 
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
 
MCAPI void dropSlot (int slot, bool onlyClearContainer, bool dropAll, bool randomly)
 
MCAPI ::std::vector<::ItemStackgetComplexItems ()
 
MCAPI void setupDefault ()
 
MCAPI void tick (int selectedSlot)
 
MCAPI void $init ()
 
MCAPI bool $add (::ItemStack &item)
 
MCAPI bool $canAdd (::ItemStack const &item) const
 
MCAPI int $getFirstEmptySlot () const
 
MCFOLD int $getEmptySlotsCount () const
 
MCAPI void $setContainerSize (int size)
 
MCFOLD void $setItem (int modelSlot, ::ItemStack const &item)
 
MCAPI void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
 
virtual int removeResource (::ItemStack const &item, bool requireExactAux, bool requireExactData, int maxCount)
 
MCAPI bool removeResource (int type)
 
virtual void swapSlots (int from, int to)
 
virtual void removeItem (int slot, int count)
 
virtual void clearSlot (int slot)
 
virtual int clearInventory (int resizeTo)
 
virtual ::std::unique_ptr<::ListTagsaveToTag (::SaveContext const &saveContext) const
 
virtual void loadFromTag (::ListTag const &inventoryList)
 
virtual::ItemStack const & getItem (int slot) const
 
virtual int getMaxStackSize () const
 
virtual int getContainerSize () const
 
virtual void startOpen (::Player &)
 
virtual void serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
 
virtual void _trySetInSlot (::ItemStack &item, int const &slot, int const &inventorySize, int &backCompatOffset)
 
MCAPI int _addResource (::ItemStack const &item)
 
MCAPI int _getFreeSlot () const
 
MCAPI int _getSlotWithRemainingSpace (::ItemStack const &newItem) const
 
MCAPI bool _isCreative () const
 
MCAPI void _release (int slot)
 
MCAPI int getSlotWithItem (::ItemStack const &item, bool checkAux, bool checkData) const
 
MCAPI void $dtor ()
 
MCAPI int $removeResource (::ItemStack const &item, bool requireExactAux, bool requireExactData, int maxCount)
 
MCAPI void $swapSlots (int from, int to)
 
MCAPI void $removeItem (int slot, int count)
 
MCAPI void $clearSlot (int slot)
 
MCAPI int $clearInventory (int resizeTo)
 
MCAPI ::std::unique_ptr<::ListTag$saveToTag (::SaveContext const &saveContext) const
 
MCAPI void $loadFromTag (::ListTag const &inventoryList)
 
MCAPI::ItemStack const & $getItem (int slot) const
 
MCFOLD int $getMaxStackSize () const
 
MCFOLD int $getContainerSize () const
 
MCFOLD void $startOpen (::Player &)
 
MCFOLD void $serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
 
MCAPI void $_trySetInSlot (::ItemStack &item, int const &slot, int const &inventorySize, int &backCompatOffset)
 
std::string const & getTypeName () const
 
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
 
ItemStackoperator[] (int index)
 
ItemStack const & operator[] (int index) const
 
constexpr Iterator begin () noexcept
 
constexpr ConstIterator cbegin () const noexcept
 
constexpr Iterator end () noexcept
 
constexpr ConstIterator cend () const noexcept
 
constexpr ReverseIterator rbegin () noexcept
 
constexpr ConstReverseIterator crbegin () const noexcept
 
constexpr ReverseIterator rend () noexcept
 
constexpr ConstReverseIterator crend () const noexcept
 
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
 
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
 
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
 
virtual bool hasRemovedSubscribers () const
 
virtual bool hasRoomForItem (::ItemStack const &item)
 
virtual bool addItem (::ItemStack &item)
 
virtual bool addItemWithForceBalance (::ItemStack &item)
 
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
 
virtual void removeAllItems ()
 
virtual void removeAllItemsWithForceBalance ()
 
virtual void containerRemoved ()
 
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
 
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
 
virtual void stopOpen (::Player &player)
 
virtual ::std::vector<::ItemStackgetSlotCopies () const
 
virtual ::std::vector<::ItemStack const * > const getSlots () const
 
virtual int getItemCount (::ItemStack const &compare) const
 
MCAPI int getItemCount (::std::function< bool(::ItemStack const &)> comparator)
 
virtual int findFirstSlotForItem (::ItemStack const &item) const
 
virtual bool canPushInItem (int, int, ::ItemStack const &) const
 
virtual bool canPullOutItem (int, int, ::ItemStack const &) const
 
virtual void setContainerChanged (int slot)
 
virtual void setContainerMoved ()
 
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
 
virtual bool hasCustomName () const
 
virtual void readAdditionalSaveData (::CompoundTag const &tag)
 
virtual void addAdditionalSaveData (::CompoundTag &tag)
 
virtual void createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
 
virtual void initializeContainerContents (::BlockSource &region)
 
virtual bool isEmpty () const
 
virtual bool isSlotDisabled (int) const
 
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
 
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
 
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
 
MCAPI void removeCloseListener (::ContainerCloseListener *listener)
 
MCAPI void triggerTransactionChange (int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem)
 
MCAPI void * $ctor (::Container const &)
 
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
 
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
 
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
 
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
 
MCFOLD ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
 
MCAPI bool $hasRemovedSubscribers () const
 
MCAPI bool $hasRoomForItem (::ItemStack const &item)
 
MCAPI bool $addItem (::ItemStack &item)
 
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
 
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
 
MCAPI void $removeAllItems ()
 
MCAPI void $removeAllItemsWithForceBalance ()
 
MCAPI void $containerRemoved ()
 
MCAPI void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
 
MCAPI void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
 
MCAPI void $stopOpen (::Player &player)
 
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
 
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
 
MCAPI int $getItemCount (::ItemStack const &compare) const
 
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
 
MCFOLD bool $canPushInItem (int, int, ::ItemStack const &) const
 
MCFOLD bool $canPullOutItem (int, int, ::ItemStack const &) const
 
MCAPI void $setContainerChanged (int slot)
 
MCAPI void $setContainerMoved ()
 
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
 
MCAPI bool $hasCustomName () const
 
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
 
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
 
MCAPI void $createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
 
MCFOLD void $initializeContainerContents (::BlockSource &region)
 
MCAPI bool $isEmpty () const
 
MCFOLD bool $isSlotDisabled (int) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
 
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::ItemStack > > mItems
 
::ll::TypedStorage< 8, 8, ::Player * > mPlayer
 
::SharedTypes::Legacy::ContainerType mContainerType
 
::SharedTypes::Legacy::ContainerType mGameplayContainerType
 
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
 
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
 
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
 
::Container::PublisherWrapper mRemovedPublisher
 
::std::deque< TransactionContextmTransactionContextStack
 
::Bedrock::Safety::RedactableString mName
 
bool mCustomName
 
::ContainerOwner mContainerOwner
 
::ContainerRuntimeId mContainerRuntimeId
 

Member Function Documentation

◆ init()

virtual void Inventory::init ( )
virtual

Reimplemented from Container.

◆ add()

virtual bool Inventory::add ( ::ItemStack & item)
virtual

Reimplemented from FillingContainer.

◆ canAdd()

virtual bool Inventory::canAdd ( ::ItemStack const & item) const
virtual

Reimplemented from FillingContainer.

◆ getEmptySlotsCount()

virtual int Inventory::getEmptySlotsCount ( ) const
virtual

Reimplemented from Container.

◆ setItem()

virtual void Inventory::setItem ( int modelSlot,
::ItemStack const & item )
virtual

Reimplemented from FillingContainer.

◆ setItemWithForceBalance()

virtual void Inventory::setItemWithForceBalance ( int slot,
::ItemStack const & item,
bool forceBalanced )
virtual

Reimplemented from FillingContainer.

◆ removeItem()

virtual void FillingContainer::removeItem ( int slot,
int count )
virtualinherited

Reimplemented from Container.

◆ getItem()

virtual::ItemStack const & FillingContainer::getItem ( int slot) const
virtualinherited

Implements Container.

◆ getMaxStackSize()

virtual int FillingContainer::getMaxStackSize ( ) const
virtualinherited

Implements Container.

◆ getContainerSize()

virtual int FillingContainer::getContainerSize ( ) const
virtualinherited

Implements Container.

◆ startOpen()

virtual void FillingContainer::startOpen ( ::Player & )
virtualinherited

Implements Container.

◆ serverInitItemStackIds()

virtual void FillingContainer::serverInitItemStackIds ( int containerSlot,
int count,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtualinherited

Implements Container.


The documentation for this class was generated from the following file: