LeviLamina
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JunglePyramidPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 4
21 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
22
23 // vIndex: 2
24 virtual ::StructurePieceType getType() const /*override*/;
25
26 // vIndex: 0
27 virtual ~JunglePyramidPiece() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
34
35 MCNAPI ::StructurePieceType $getType() const;
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition JunglePyramidPiece.h:16
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
static MCAPI void ** $vftable()
MCAPI::StructurePieceType $getType() const
Definition Random.h:11
Definition ScatteredFeaturePiece.h:14