3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/actor/v2/DataDrivenRendererPool.h"
7#include "mc/client/renderer/actor/v2/ddrv2/PoolHandle.h"
8#include "mc/client/renderer/actor/v2/ddrv2/PoolItemHandle.h"
9#include "mc/common/GameVersion.h"
31 ::ll::TypedStorage<8, 8, ::ddrv2::PoolItemHandle<::DataDrivenRendererPool>> mHandle;
32 ::ll::TypedStorage<1, 1, bool> mAttachablesSupported;
33 ::ll::TypedStorage<1, 1, bool> mHideArmor;
41 ::ll::TypedStorage<8, 8, ::ddrv2::PoolItemHandle<::AttachableRendererPool>> mHandle;
45 template <
typename T0>
51 ::ll::TypedStorage<8, 56, ::GameVersion> mMinCompatibleGameVersion;
55 ::entt::dense_map<::ActorRenderer const*, ::DataDrivenRendererRegistry::DataDrivenRemappingData>>
60 ::entt::dense_map<::ActorRenderer const*, ::DataDrivenRendererRegistry::AttachableRemappingData>>
62 ::ll::TypedStorage<8, 624, ::DataDrivenRendererPool> mFallbackPool;
63 ::ll::TypedStorage<8, 48, ::DataDrivenRendererRegistry::PoolSlotMap<::DataDrivenRendererPool>> mDataDrivenPools;
64 ::ll::TypedStorage<8, 48, ::DataDrivenRendererRegistry::PoolSlotMap<::AttachableRendererPool>> mAttachablePools;
69 DataDrivenRendererRegistry();
Definition ActorRenderer.h:5
Definition DataDrivenRendererRegistry.h:46
Definition DataDrivenRendererRegistry.h:5
Definition GameVersion.h:10
Definition AttachableRendererPool.h:5
Definition DataDrivenRendererPool.h:5
Definition DataDrivenRendererRegistry.h:16
Definition DataDrivenRendererRegistry.h:14