LeviLamina
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ExternalDataSnapshot Struct Reference
Inheritance diagram for ExternalDataSnapshot:

Public Member Functions

ExternalDataSnapshotoperator= (ExternalDataSnapshot const &)
 ExternalDataSnapshot (ExternalDataSnapshot const &)
virtual bool isInWorldAndNotShowingAnyMenuScreens () const
virtual bool isPausingGame () const
virtual::AdventureSettings const & getAdventureSettings () const
virtual::ClientPlayMode getPlayMode () const
virtual::InputMode getInputMode () const
virtual::GameType getDefaultGameType () const
virtual float getSmoothRotationSpeed () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnk780e49

Member Function Documentation

◆ isInWorldAndNotShowingAnyMenuScreens()

virtual bool ExternalDataSnapshot::isInWorldAndNotShowingAnyMenuScreens ( ) const
virtual

Implements ExternalDataInterface.

◆ isPausingGame()

virtual bool ExternalDataSnapshot::isPausingGame ( ) const
virtual

Implements ExternalDataInterface.

◆ getAdventureSettings()

virtual::AdventureSettings const & ExternalDataSnapshot::getAdventureSettings ( ) const
virtual

Implements ExternalDataInterface.

◆ getPlayMode()

virtual::ClientPlayMode ExternalDataSnapshot::getPlayMode ( ) const
virtual

Implements ExternalDataInterface.

◆ getInputMode()

virtual::InputMode ExternalDataSnapshot::getInputMode ( ) const
virtual

Implements ExternalDataInterface.

◆ getDefaultGameType()

virtual::GameType ExternalDataSnapshot::getDefaultGameType ( ) const
virtual

Implements ExternalDataInterface.

◆ getSmoothRotationSpeed()

virtual float ExternalDataSnapshot::getSmoothRotationSpeed ( ) const
virtual

Implements ExternalDataInterface.

◆ $vftable()

MCAPI void ** ExternalDataSnapshot::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: