LeviLamina
Loading...
Searching...
No Matches
BoneAnimation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/world/actor/animation/BoneAnimationRelativeMode.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 48, ::HashedString> mBoneName;
19 ::ll::TypedStorage<8, 24, ::std::vector<::BoneAnimationChannel>> mAnimationChannels;
20 ::ll::TypedStorage<1, 1, ::BoneAnimationRelativeMode> mRotationRelativeMode;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI explicit BoneAnimation(::std::string const& name);
31 // NOLINTEND
32
33public:
34 // constructor thunks
35 // NOLINTBEGIN
36 MCAPI void* $ctor(::std::string const& name);
37 // NOLINTEND
38};
Definition BoneAnimationChannel.h:13
Definition BoneAnimation.h:14