LeviLamina
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UpdateRenderPosSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCNAPI static void _doUpdateRenderPosSystem(
24 ::StateVectorComponent const& stateVectorComponent,
25 ::RenderPositionComponent& renderPositionComponent
26 );
27
28 MCNAPI static void _tickUpdateRenderPosSystem(
29 ::ViewT<
34 );
35
36 MCNAPI static ::TickingSystemWithInfo createSystem();
37 // NOLINTEND
38};
Definition StrictEntityContext.h:8
Definition UpdateRenderPosSystem.h:18
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void _doUpdateRenderPosSystem(::StrictEntityContext const &, ::StateVectorComponent const &stateVectorComponent, ::RenderPositionComponent &renderPositionComponent)
static MCAPI void _tickUpdateRenderPosSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::StateVectorComponent const, ::RenderPositionComponent > view)
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition RenderPositionComponent.h:8
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13