LeviLamina
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UpdateRenderPosSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
RenderPositionComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
UpdateRenderPosSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_doUpdateRenderPosSystem(
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::StrictEntityContext
const
&,
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::StateVectorComponent
const
& stateVectorComponent,
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::RenderPositionComponent
& renderPositionComponent
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);
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MCAPI
static
void
_tickUpdateRenderPosSystem(
::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::StateVectorComponent
const
,
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::RenderPositionComponent
> view);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
StrictEntityContext
Definition
StrictEntityContext.h:10
UpdateRenderPosSystem
Definition
UpdateRenderPosSystem.h:18
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
RenderPositionComponent
Definition
RenderPositionComponent.h:8
StateVectorComponent
Definition
StateVectorComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
UpdateRenderPosSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0