LeviLamina
Loading...
Searching...
No Matches
UpdateRenderPosSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCAPI static void _doUpdateRenderPosSystem(
24 ::StateVectorComponent const& stateVectorComponent,
25 ::RenderPositionComponent& renderPositionComponent
26 );
27
28 MCAPI static void _tickUpdateRenderPosSystem(::ViewT<
33
34 MCAPI static ::TickingSystemWithInfo createSystem();
35 // NOLINTEND
36};
Definition StrictEntityContext.h:10
Definition UpdateRenderPosSystem.h:18
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition RenderPositionComponent.h:8
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11