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WidgetAddRenderPrimComponentPayload & | operator= (WidgetAddRenderPrimComponentPayload const &) |
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| WidgetAddRenderPrimComponentPayload (WidgetAddRenderPrimComponentPayload const &) |
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MCAPI | WidgetAddRenderPrimComponentPayload (::mce::UUID const &serviceId, ::mce::UUID const &groupId, ::mce::UUID const &widgetId, ::mce::UUID const &componentId, ::std::string const &componentName, ::Vec3 const &pos, bool visible, bool lockToSurface, ::std::variant< ::Editor::Network::WidgetPrimComponentBox, ::Editor::Network::WidgetPrimComponentLine, ::Editor::Network::WidgetPrimComponentDisc, ::Editor::Network::WidgetPrimComponentAxialSphere > primitive) |
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MCAPI void * | $ctor (::mce::UUID const &serviceId, ::mce::UUID const &groupId, ::mce::UUID const &widgetId, ::mce::UUID const &componentId, ::std::string const &componentName, ::Vec3 const &pos, bool visible, bool lockToSurface, ::std::variant< ::Editor::Network::WidgetPrimComponentBox, ::Editor::Network::WidgetPrimComponentLine, ::Editor::Network::WidgetPrimComponentDisc, ::Editor::Network::WidgetPrimComponentAxialSphere > primitive) |
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MCFOLD void | $dtor () |
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MCAPI void * | $ctor (::mce::UUID const &serviceId, ::mce::UUID const &groupId, ::mce::UUID const &widgetId, ::mce::UUID const &componentId, ::std::string const &componentName, ::Vec3 const &pos, bool visible, bool lockToSurface) |
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The documentation for this class was generated from the following file: