LeviLamina
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SendPlayerAuthInputReceivedEventSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
PlayerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
SendPlayerAuthInputReceivedEventSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_doSendPlayerAuthInputReceivedEvent(
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::StrictEntityContext
& playerComponent,
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::PlayerComponent
const
& actorOwnerComponent,
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::ActorOwnerComponent
&
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);
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MCAPI static ::TickingSystemWithInfo create();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
SendPlayerAuthInputReceivedEventSystem
Definition
SendPlayerAuthInputReceivedEventSystem.h:13
StrictEntityContext
Definition
StrictEntityContext.h:14
PlayerComponent
Definition
PlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
SendPlayerAuthInputReceivedEventSystem.h
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