LeviLamina
Loading...
Searching...
No Matches
SendPlayerAuthInputReceivedEventSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
ActorOwnerComponent
;
8
class
StrictEntityContext
;
9
struct
PlayerComponent
;
10
struct
TickingSystemWithInfo
;
11
// clang-format on
12
13
class
SendPlayerAuthInputReceivedEventSystem
{
14
public
:
15
// static functions
16
// NOLINTBEGIN
17
MCNAPI
static
void
_doSendPlayerAuthInputReceivedEvent
(
18
::StrictEntityContext
&,
19
::PlayerComponent
const
& playerComponent,
20
::ActorOwnerComponent
& actorOwnerComponent
21
);
22
23
MCNAPI static ::TickingSystemWithInfo
create
();
24
// NOLINTEND
25
};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
SendPlayerAuthInputReceivedEventSystem
Definition
SendPlayerAuthInputReceivedEventSystem.h:13
SendPlayerAuthInputReceivedEventSystem::create
static MCAPI ::TickingSystemWithInfo create()
SendPlayerAuthInputReceivedEventSystem::_doSendPlayerAuthInputReceivedEvent
static MCAPI void _doSendPlayerAuthInputReceivedEvent(::StrictEntityContext &, ::PlayerComponent const &playerComponent, ::ActorOwnerComponent &actorOwnerComponent)
StrictEntityContext
Definition
StrictEntityContext.h:8
PlayerComponent
Definition
PlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
SendPlayerAuthInputReceivedEventSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0