LeviLamina
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SendPlayerAuthInputReceivedEventSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9struct PlayerComponent;
11// clang-format on
12
14public:
15 // static functions
16 // NOLINTBEGIN
19 ::PlayerComponent const& playerComponent,
20 ::ActorOwnerComponent& actorOwnerComponent
21 );
22
23 MCNAPI static ::TickingSystemWithInfo create();
24 // NOLINTEND
25};
Definition ActorOwnerComponent.h:10
Definition SendPlayerAuthInputReceivedEventSystem.h:13
static MCAPI ::TickingSystemWithInfo create()
static MCAPI void _doSendPlayerAuthInputReceivedEvent(::StrictEntityContext &, ::PlayerComponent const &playerComponent, ::ActorOwnerComponent &actorOwnerComponent)
Definition StrictEntityContext.h:8
Definition PlayerComponent.h:5
Definition TickingSystemWithInfo.h:13