LeviLamina
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SendPlayerAuthInputReceivedEventSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
14struct PlayerComponent;
17// clang-format on
18
20public:
21 // static functions
22 // NOLINTBEGIN
25 ::PlayerComponent const& playerComponent,
26 ::ActorOwnerComponent& actorOwnerComponent
27 );
28
29 MCNAPI static ::TickingSystemWithInfo create();
30
31 MCNAPI static void tickSystem(
32 ::ViewT<
37 );
38 // NOLINTEND
39};
Definition ActorOwnerComponent.h:10
Definition SendPlayerAuthInputReceivedEventSystem.h:19
static MCAPI void tickSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::ServerPlayerCurrentMovementComponent >, ::PlayerComponent const, ::ActorOwnerComponent > view)
static MCAPI ::TickingSystemWithInfo create()
static MCAPI void _doSendPlayerAuthInputReceivedEvent(::StrictEntityContext &, ::PlayerComponent const &playerComponent, ::ActorOwnerComponent &actorOwnerComponent)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition PlayerComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:10
Definition TickingSystemWithInfo.h:13