LeviLamina
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SendPlayerAuthInputReceivedEventSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
PlayerComponent
;
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struct
ServerPlayerCurrentMovementComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
SendPlayerAuthInputReceivedEventSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_doSendPlayerAuthInputReceivedEvent
(
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::StrictEntityContext
&,
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::PlayerComponent
const
& playerComponent,
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::ActorOwnerComponent
& actorOwnerComponent
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);
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MCNAPI static ::TickingSystemWithInfo
create
();
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MCNAPI
static
void
tickSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::ServerPlayerCurrentMovementComponent>
,
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::PlayerComponent
const
,
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::ActorOwnerComponent
> view
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
SendPlayerAuthInputReceivedEventSystem
Definition
SendPlayerAuthInputReceivedEventSystem.h:19
SendPlayerAuthInputReceivedEventSystem::tickSystem
static MCAPI void tickSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::ServerPlayerCurrentMovementComponent >, ::PlayerComponent const, ::ActorOwnerComponent > view)
SendPlayerAuthInputReceivedEventSystem::create
static MCAPI ::TickingSystemWithInfo create()
SendPlayerAuthInputReceivedEventSystem::_doSendPlayerAuthInputReceivedEvent
static MCAPI void _doSendPlayerAuthInputReceivedEvent(::StrictEntityContext &, ::PlayerComponent const &playerComponent, ::ActorOwnerComponent &actorOwnerComponent)
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
PlayerComponent
Definition
PlayerComponent.h:5
ServerPlayerCurrentMovementComponent
Definition
ServerPlayerCurrentMovementComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src-server
mc
entity
systems
SendPlayerAuthInputReceivedEventSystem.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
1.12.0