LeviLamina
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SendPlayerAuthInputReceivedEventSystem Class Reference

Static Public Member Functions

static MCAPI void _doSendPlayerAuthInputReceivedEvent (::StrictEntityContext &, ::PlayerComponent const &playerComponent, ::ActorOwnerComponent &actorOwnerComponent)
 
static MCAPI ::TickingSystemWithInfo create ()
 
static MCAPI void tickSystem (::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::ServerPlayerCurrentMovementComponent >, ::PlayerComponent const, ::ActorOwnerComponent > view)
 

Member Function Documentation

◆ _doSendPlayerAuthInputReceivedEvent()

static MCAPI void SendPlayerAuthInputReceivedEventSystem::_doSendPlayerAuthInputReceivedEvent ( ::StrictEntityContext & ,
::PlayerComponent const & playerComponent,
::ActorOwnerComponent & actorOwnerComponent )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ create()

static MCAPI ::TickingSystemWithInfo SendPlayerAuthInputReceivedEventSystem::create ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tickSystem()

static MCAPI void SendPlayerAuthInputReceivedEventSystem::tickSystem ( ::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::ServerPlayerCurrentMovementComponent >, ::PlayerComponent const, ::ActorOwnerComponent > view)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: