3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/input/GamepadInput.h"
23 ::ll::TypedStorage<4, 4, float> leftStickX;
24 ::ll::TypedStorage<4, 4, float> leftStickY;
25 ::ll::TypedStorage<4, 4, float> rightStickX;
26 ::ll::TypedStorage<4, 4, float> rightStickY;
34 ::ll::TypedStorage<1, 1, bool> movingUp;
35 ::ll::TypedStorage<1, 1, bool> movingRight;
36 ::ll::TypedStorage<1, 1, bool> movingDown;
37 ::ll::TypedStorage<1, 1, bool> movingLeft;
38 ::ll::TypedStorage<4, 8, float[2]> axes;
45 ::ll::TypedStorage<4, 24, ::OreUI::GamepadState::JoystickState[2]> mJoystickStates;
46 ::ll::TypedStorage<1, 32, ::std::array<bool, 32>> mCurrentButtonPressedStates;
47 ::ll::TypedStorage<1, 1, bool> mIsMovingDiagonally;
53 MCAPI
void _updateJoysticks(::std::vector<::OreUI::GamepadInput::StickEvent>
const& stickEvents);
Definition GamepadState.h:7
Definition GamepadState.h:18
Definition GamepadState.h:16