LeviLamina
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HaveItemNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 32, ::std::string> mItemName;
19 ::ll::TypedStorage<4, 4, int> mItemCount;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
26
27 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
28
29 virtual ~HaveItemNode() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35
36 // NOLINTEND
37};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition HaveItemNode.h:14