LeviLamina
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HaveItemNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 32, ::std::string> mItemName;
19 ::ll::TypedStorage<4, 4, int> mItemCount;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 1
26 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
27
28 // vIndex: 2
29 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
30
31 // vIndex: 0
32 virtual ~HaveItemNode() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38
39 // NOLINTEND
40};
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition HaveItemNode.h:14