LeviLamina
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HaveItemNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 HaveItemNode& operator=(HaveItemNode const&);
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
33
34 // vIndex: 2
35 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
36
37 // vIndex: 0
38 virtual ~HaveItemNode() /*override*/ = default;
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50
51 // NOLINTEND
52};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition HaveItemNode.h:14
Definition Alias.h:14