LeviLamina
Loading...
Searching...
No Matches
HaveItemNode.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/bhave/BehaviorStatus.h"
7
#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
// clang-format on
13
14
class
HaveItemNode
:
public
::BehaviorNode
{
15
public
:
16
// member variables
17
// NOLINTBEGIN
18
::ll::TypedStorage<8, 32, ::std::string> mItemName;
19
::ll::TypedStorage<4, 4, int> mItemCount;
20
// NOLINTEND
21
22
public
:
23
// virtual functions
24
// NOLINTBEGIN
25
virtual ::BehaviorStatus tick(
::Actor
&)
/*override*/
;
26
27
virtual
void
initializeFromDefinition(
::Actor
& owner)
/*override*/
;
28
29
virtual
~HaveItemNode
()
/*override*/
=
default
;
30
// NOLINTEND
31
32
public
:
33
// virtual function thunks
34
// NOLINTBEGIN
35
36
// NOLINTEND
37
};
Actor
Definition
Actor.h:105
BehaviorNode
Definition
BehaviorNode.h:17
HaveItemNode
Definition
HaveItemNode.h:14
src
mc
world
actor
bhave
node
HaveItemNode.h
Generated on
for LeviLamina by
1.16.1