LeviLamina
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ScriptActorApplyDamageByProjectileOptions.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptActor; }
11namespace Scripting { struct InterfaceBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::
21 TypedStorage<8, 40, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>>>
22 mDamagingEntity;
23 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>>
24 mDamagingProjectile;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI bool operator==(::ScriptModuleMinecraft::ScriptActorApplyDamageByProjectileOptions const& other) const;
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::Scripting::InterfaceBinding bind();
37 // NOLINTEND
38};
39
40} // namespace ScriptModuleMinecraft
Definition ScriptActor.h:63
Definition ScriptActorApplyDamageByProjectileOptions.h:16
Definition InterfaceBinding.h:10