LeviLamina
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BlockChangeContext.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/block/ActorChangeContext.h"
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#include "mc/world/level/block/EnvironmentChangeContext.h"
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#include "mc/world/level/block/ScriptOrCommandChangeContext.h"
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class
BlockChangeContext {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<
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8,
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24,
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::std::
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variant<::std::monostate, ::EnvironmentChangeContext, ::ActorChangeContext, ::ScriptOrCommandChangeContext>>
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mContextSource;
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// NOLINTEND
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public
:
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// prevent constructor by default
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BlockChangeContext();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
explicit
BlockChangeContext(
bool
isScriptOrCommandContext);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
bool
isScriptOrCommandContext);
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// NOLINTEND
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};
src
mc
world
level
block
BlockChangeContext.h
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