LeviLamina
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BlockChangeContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorChangeContext.h"
7#include "mc/world/level/block/EnvironmentChangeContext.h"
8#include "mc/world/level/block/ScriptOrCommandChangeContext.h"
9
10class BlockChangeContext {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<
15 8,
16 24,
17 ::std::
18 variant<::std::monostate, ::EnvironmentChangeContext, ::ActorChangeContext, ::ScriptOrCommandChangeContext>>
19 mContextSource;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 BlockChangeContext();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI explicit BlockChangeContext(bool isScriptOrCommandContext);
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCAPI void* $ctor(bool isScriptOrCommandContext);
36 // NOLINTEND
37};