LeviLamina
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MobCounterSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Exclude.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorRemovedFlagComponent
;
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struct
ActorTickedComponent
;
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struct
MobFlagComponent
;
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struct
PlayerComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
MobCounterSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI ::TickingSystemWithInfo createSystem();
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MCNAPI
void
getMobCount(
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::ViewT<
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::StrictEntityContext,
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::Include<::ActorTickedComponent, ::MobFlagComponent>,
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::Exclude<::ActorRemovedFlagComponent, ::PlayerComponent>> view
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);
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// NOLINTEND
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}
// namespace MobCounterSystem
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorRemovedFlagComponent
Definition
ActorRemovedFlagComponent.h:5
ActorTickedComponent
Definition
ActorTickedComponent.h:5
MobFlagComponent
Definition
MobFlagComponent.h:5
PlayerComponent
Definition
PlayerComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
MobCounterSystem.h
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for LeviLamina by
1.16.1