LeviLamina
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ServerPlayerInventoryTransactionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPalette
;
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class
EntityContext
;
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class
InventoryTransactionPacket
;
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class
ServerPlayer
;
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struct
ServerPlayerMovementComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
ServerPlayerInventoryTransactionSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo createSystem();
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MCAPI
void
transactInventoryPacket(
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::InventoryTransactionPacket
const
& packet,
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::ServerPlayer
& player,
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::BlockPalette
& blockPalette
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);
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MCAPI
void
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transferInventoryTransactionPackets(
::ServerPlayerMovementComponent
& movementComponent,
::EntityContext
& entity);
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// NOLINTEND
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}
// namespace ServerPlayerInventoryTransactionSystem
BlockPalette
Definition
BlockPalette.h:18
EntityContext
Definition
EntityContext.h:16
InventoryTransactionPacket
Definition
InventoryTransactionPacket.h:20
ServerPlayer
Definition
ServerPlayer.h:64
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
ServerPlayerInventoryTransactionSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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