LeviLamina
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ServerPlayerInventoryTransactionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class BlockPalette;
8class EntityContext;
10class ServerPlayer;
13// clang-format on
14
15namespace ServerPlayerInventoryTransactionSystem {
16// functions
17// NOLINTBEGIN
18MCAPI ::TickingSystemWithInfo createSystem();
19
20MCAPI void transactInventoryPacket(
21 ::InventoryTransactionPacket const& packet,
22 ::ServerPlayer& player,
23 ::BlockPalette& blockPalette
24);
25
26MCAPI void
27transferInventoryTransactionPackets(::ServerPlayerMovementComponent& movementComponent, ::EntityContext& entity);
28// NOLINTEND
29
30} // namespace ServerPlayerInventoryTransactionSystem
Definition BlockPalette.h:18
Definition EntityContext.h:16
Definition InventoryTransactionPacket.h:20
Definition ServerPlayer.h:64
Definition ServerPlayerMovementComponent.h:15
Definition TickingSystemWithInfo.h:11