LeviLamina
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IOptionsReader.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deviceinfo/DeviceMemoryTier.h"
7#include "mc/options/GraphicsMode.h"
8#include "mc/options/UIProfile.h"
9#include "mc/options/option_types/OptionID.h"
10
11// auto generated forward declare list
12// clang-format off
13class Option;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ~IOptionsReader() = default;
21
22 virtual ::gsl::not_null<::Option const*> get(::OptionID) const = 0;
23
24 virtual bool getDevRenderBoundingBoxes() const = 0;
25
26 virtual bool getDevRenderPaths() const = 0;
27
28 virtual bool getDevRenderMobInfoState() const = 0;
29
30 virtual bool getDevRenderSchedulerInfo() const = 0;
31
32 virtual bool getDevRenderGoalState() const = 0;
33
34 virtual bool getDevDeepDarkDebugRender() const = 0;
35
36 virtual ushort getDevGameEventRetentionTicks() const = 0;
37
38 virtual ::std::optional<::DeviceMemoryTier> getScriptingMemoryTierOverride() const = 0;
39
40 virtual int getMaxViewDistanceChunks() const = 0;
41
42 virtual ::GraphicsMode getGraphicsMode() const = 0;
43
44 virtual ::UIProfile getUIProfile() const = 0;
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50
51 // NOLINTEND
52};
Definition IOptionsReader.h:16
Definition Option.h:22