LeviLamina
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PlayerTickSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
17namespace PlayerTickSystemImpl {
18// functions
19// NOLINTBEGIN
20MCAPI void _addMovementTickNeededForCatchup(
21 ::StrictEntityContext const& entity,
22 ::ServerPlayerMovementComponent const& serverPlayerMovement,
23 ::Optional<::PassengerComponent const> const& passengerComponent,
25);
26// NOLINTEND
27
28} // namespace PlayerTickSystemImpl
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition PassengerComponent.h:10
Definition ServerPlayerMovementComponent.h:15