LeviLamina
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PlayerTickSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
PassengerComponent
;
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struct
ServerPlayerMovementComponent
;
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// clang-format on
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namespace
PlayerTickSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_addMovementTickNeededForCatchup(
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::StrictEntityContext
const
& entity,
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::ServerPlayerMovementComponent
const
& serverPlayerMovement,
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::Optional<::PassengerComponent const>
const
& passengerComponent,
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::EntityModifier<::ActorMovementTickNeededComponent>
modifier
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);
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// NOLINTEND
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}
// namespace PlayerTickSystemImpl
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:10
ServerPlayerMovementComponent
Definition
ServerPlayerMovementComponent.h:15
src
mc
entity
systems
player_tick_system_impl
PlayerTickSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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