LeviLamina
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SoundEventRequestQueueUtility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
19namespace SoundEventRequestQueueUtility {
20// functions
21// NOLINTBEGIN
22MCNAPI bool tryQueueFromSystem(
24 ::StrictEntityContext const& entity,
25 ::ActorDataFlagComponent const& actorFlags,
26 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
27 ::ActorUniqueIDComponent const& actorUniqueID,
28 ::DimensionTypeComponent const& dimensionType,
29 ::SharedTypes::Legacy::LevelSoundEvent soundEvent,
30 ::SharedTypes::Legacy::ActorLocation location,
31 int soundData
32);
33// NOLINTEND
34
35} // namespace SoundEventRequestQueueUtility
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition DimensionTypeComponent.h:13
Definition SoundEventRequestQueueComponent.h:10