LeviLamina
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ActionValue.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
npc {
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struct
ActionValue
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mRawText;
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::ll::TypedStorage<8, 32, ::std::string> mText;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
ActionValue
();
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MCNAPI ::npc::ActionValue&
operator=
(::std::string_view newName);
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MCNAPI
~ActionValue
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCNAPI
void
*
$ctor
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
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}
// namespace npc
npc::ActionValue
Definition
ActionValue.h:7
npc::ActionValue::ActionValue
MCAPI ActionValue()
npc::ActionValue::operator=
MCAPI::npc::ActionValue & operator=(::std::string_view newName)
npc::ActionValue::~ActionValue
MCAPI ~ActionValue()
npc::ActionValue::$ctor
MCAPI void * $ctor()
npc::ActionValue::$dtor
MCAPI void $dtor()
src
mc
world
actor
npc
ActionValue.h
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