3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core_graphics/TextureSetLayerType.h"
12namespace mce {
class Color; }
19 ::ll::UntypedStorage<8, 56> mUnk5e7a90;
20 ::ll::UntypedStorage<4, 24> mUnk88ed42;
21 ::ll::UntypedStorage<8, 56> mUnkd6a048;
22 ::ll::UntypedStorage<4, 24> mUnkc99e19;
23 ::ll::UntypedStorage<4, 16> mUnkcb1222;
24 ::ll::UntypedStorage<4, 64> mUnkad2404;
25 ::ll::UntypedStorage<4, 64> mUnkde35ba;
26 ::ll::UntypedStorage<1, 1> mUnkfaf113;
27 ::ll::UntypedStorage<1, 1> mUnk6b1650;
32 TextureData& operator=(TextureData
const&);
48 bool multiChannelTint,
49 ::cg::TextureSetLayerType textureSetLayerType
56 MCNAPI
void*
$ctor(::TextureData
const&);
58 MCNAPI
void*
$ctor(::TextureData&&);
66 bool multiChannelTint,
67 ::cg::TextureSetLayerType textureSetLayerType
Definition ResourceLocation.h:15
Definition TextureData.h:5
MCAPI void * $ctor(::ResourceLocation const &location, ::ResourceLocation const &tintMapLocation, ::mce::Color const &tintColor, ::TintMapColor const &multiChannelTintBaseColor, ::TintMapColor const &multiChannelTintColor, bool multiChannelTint, ::cg::TextureSetLayerType textureSetLayerType)
MCAPI TextureData(::TextureData const &)
MCAPI void * $ctor(::TextureData &&)
MCAPI void * $ctor(::TextureData const &)
MCAPI TextureData(::TextureData &&)
MCAPI TextureData(::ResourceLocation const &location, ::ResourceLocation const &tintMapLocation, ::mce::Color const &tintColor, ::TintMapColor const &multiChannelTintBaseColor, ::TintMapColor const &multiChannelTintColor, bool multiChannelTint, ::cg::TextureSetLayerType textureSetLayerType)
Definition TintMapColor.h:8