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TextureData & | operator= (TextureData const &) |
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| TextureData (TextureData const &) |
| MCAPI | TextureData (::ResourceLocation const &location, ::ResourceLocation const &tintMapLocation, ::mce::Color const &tintColor, ::TintMapColor const &multiChannelTintBaseColor, ::TintMapColor const &multiChannelTintColor, bool multiChannelTint, ::cg::TextureSetLayerType const textureSetLayerType) |
| MCAPI void * | $ctor (::ResourceLocation const &location, ::ResourceLocation const &tintMapLocation, ::mce::Color const &tintColor, ::TintMapColor const &multiChannelTintBaseColor, ::TintMapColor const &multiChannelTintColor, bool multiChannelTint, ::cg::TextureSetLayerType const textureSetLayerType) |
◆ TextureData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: