LeviLamina
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Balloon.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/projectile/PredictableProjectile.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
ActorHurtResult
;
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struct
VariantParameterList
;
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// clang-format on
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class
Balloon
:
public
::PredictableProjectile
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
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virtual ::ActorHurtResult
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_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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virtual
void
remove()
/*override*/
;
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virtual
~Balloon
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
void
$reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
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MCAPI ::ActorHurtResult $_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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MCAPI
void
$remove();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorHurtResult
Definition
ActorHurtResult.h:5
Balloon
Definition
Balloon.h:16
PredictableProjectile
Definition
PredictableProjectile.h:8
VariantParameterList
Definition
VariantParameterList.h:13
src
mc
world
actor
item
Balloon.h
Generated on
for LeviLamina by
1.16.1