LeviLamina
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Balloon.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/PredictableProjectile.h"
8
9// auto generated forward declare list
10// clang-format off
12class ActorHurtResult;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
21
22 virtual ::ActorHurtResult
23 _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
24
25 virtual void remove() /*override*/;
26
27 virtual ~Balloon() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCFOLD void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
34
35 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
36
37 MCAPI void $remove();
38
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCAPI static void** $vftable();
46 // NOLINTEND
47};
Definition ActorDamageSource.h:18
Definition ActorHurtResult.h:5
Definition Balloon.h:16
Definition PredictableProjectile.h:8
Definition VariantParameterList.h:13