LeviLamina
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Balloon.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/PredictableProjectile.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class EntityContext;
17// clang-format on
18
19class Balloon : public ::PredictableProjectile {
20public:
21 // prevent constructor by default
22 Balloon();
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&) /*override*/;
28
29 virtual ::ActorHurtResult
30 _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
31
32 virtual void remove() /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI Balloon(
39 ::ActorDefinitionGroup* definitions,
40 ::ActorDefinitionIdentifier const& definitionName,
41 ::EntityContext& entityContext
42 );
43
44 MCAPI void remove(bool shouldPop);
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor(
51 ::ActorDefinitionGroup* definitions,
52 ::ActorDefinitionIdentifier const& definitionName,
53 ::EntityContext& entityContext
54 );
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCFOLD void $reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&);
61
62 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
63
64 MCAPI void $remove();
65
66
67 // NOLINTEND
68
69public:
70 // vftables
71 // NOLINTBEGIN
72 MCAPI static void** $vftable();
73 // NOLINTEND
74};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition ActorHurtResult.h:5
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:14