3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/PredictableProjectile.h"
23 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
26 virtual void remove() ;
37 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
Definition ActorDamageSource.h:18
static MCAPI void ** $vftable()
Definition PredictableProjectile.h:8
Definition VariantParameterList.h:5