LeviLamina
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Balloon.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/PredictableProjectile.h"
8
9// auto generated forward declare list
10// clang-format off
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
20
21 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
22
23 virtual void remove() /*override*/;
24
25 virtual ~Balloon() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCFOLD void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
32
33 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
34
35 MCAPI void $remove();
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCAPI static void** $vftable();
44 // NOLINTEND
45};
Definition ActorDamageSource.h:18
Definition Balloon.h:15
Definition PredictableProjectile.h:8
Definition VariantParameterList.h:13