3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
17 enum class State :
int {
27 ::ll::TypedStorage<4, 4, ::BanCheckProgressHandler::State> mState;
33 virtual void onStart(::MinecraftScreenModel& minecraftScreenModel) ;
35 virtual void tick(::MinecraftScreenModel&) ;
37 virtual void onCancel(::MinecraftScreenModel&) ;
39 virtual void onExit(::MinecraftScreenModel&) ;
41 virtual ::LoadingState getLoadingState(::MinecraftScreenModel&)
const ;
43 virtual ::std::string getProgressMessage(::MinecraftScreenModel&)
const ;
45 virtual ::std::string getTitleText() const ;
47 virtual ::std::
string getName() const ;
49 virtual ~BanCheckProgressHandler() = default;
55 MCAPI
void $onStart(::MinecraftScreenModel& minecraftScreenModel);
57 MCFOLD
void $tick(::MinecraftScreenModel&);
59 MCFOLD
void $onCancel(::MinecraftScreenModel&);
61 MCFOLD
void $onExit(::MinecraftScreenModel&);
63 MCFOLD ::LoadingState $getLoadingState(::MinecraftScreenModel&) const;
65 MCFOLD ::std::
string $getProgressMessage(::MinecraftScreenModel&) const;
67 MCFOLD ::std::
string $getTitleText() const;
69 MCAPI ::std::
string $getName() const;
Definition BanCheckProgressHandler.h:5
static MCAPI void ** $vftable()
Definition MinecraftScreenModel.h:5
Definition ProgressHandler.h:5