LeviLamina
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AttackCooldownDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/FloatRange.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ActorDefinitionTrigger.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
14namespace JsonUtil { class EmptyClass; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnAttackCooldownComplete;
22 ::ll::TypedStorage<4, 8, ::FloatRange> mCooldownTime;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI void initialize(::EntityContext& entity, ::AttackCooldownComponent& cooldownComponent) const;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static void buildSchema(
36 );
37 // NOLINTEND
38};
Definition AttackCooldownDefinition.h:17
Definition EntityContext.h:17
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition AttackCooldownComponent.h:8