LeviLamina
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BoatPaddleAnimationSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
11
12// auto generated forward declare list
13// clang-format off
23// clang-format on
24
25namespace BoatPaddleAnimationSystem {
26// functions
27// NOLINTBEGIN
28MCAPI void sendAnimationPackets(
29 ::entt::type_list<
32 ::StrictEntityContext const& entity,
33 ::BoatPaddleComponent const& boatPaddleComponent,
34 ::Optional<::VehicleInputIntentComponent const> const& vehicleInputIntentComponent,
37);
38// NOLINTEND
39
40} // namespace BoatPaddleAnimationSystem
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRemovedFlagComponent.h:5
Definition BoatFlagComponent.h:5
Definition BoatPaddleComponent.h:11
Definition Exclude.h:6
Definition Include.h:6
Definition RuntimeIDComponent.h:10
Definition SendPacketsComponent.h:11
Definition ShouldBeSimulatedComponent.h:5
Definition VehicleInputIntentComponent.h:12