LeviLamina
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UniqueIDManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/OwnerPtr.h"
7#include "mc/legacy/ActorUniqueID.h"
8
9// auto generated forward declare list
10// clang-format off
11class LevelData;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastUniqueID;
19 ::ll::TypedStorage<1, 1, bool const> mIsClientSide;
20 // NOLINTEND
21
22public:
23 // static functions
24 // NOLINTBEGIN
25 MCAPI static ::OwnerPtr<::UniqueIDManager> setupUniqueIDManager(::LevelData& levelData, bool isClientSide);
26 // NOLINTEND
27};
Definition LevelData.h:49
Definition UniqueIDManager.h:14