LeviLamina
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UniqueIDManager.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/OwnerPtr.h"
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#include "mc/legacy/ActorUniqueID.h"
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// auto generated forward declare list
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// clang-format off
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class
LevelData
;
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// clang-format on
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class
UniqueIDManager
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastUniqueID;
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::ll::TypedStorage<1, 1, bool const> mIsClientSide;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::OwnerPtr<::UniqueIDManager> setupUniqueIDManager(
::LevelData
& levelData,
bool
isClientSide);
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// NOLINTEND
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};
LevelData
Definition
LevelData.h:49
UniqueIDManager
Definition
UniqueIDManager.h:14
src-server
mc
world
level
UniqueIDManager.h
Generated on Tue Nov 25 2025 04:01:57 for LeviLamina by
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