LeviLamina
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UnderwaterTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/TorchBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class BlockPos;
12class BlockSource;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 122
21 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
22
23 // vIndex: 55
24 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
25
26 // vIndex: 78
27 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
28
29 // vIndex: 30
30 virtual bool isLavaBlocking() const /*override*/;
31
32 // vIndex: 0
33 virtual ~UnderwaterTorchBlock() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
40
41 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
42
43 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
44
45 MCFOLD bool $isLavaBlocking() const;
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
Definition BaseGameVersion.h:8
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition TorchBlock.h:26
Definition UnderwaterTorchBlock.h:16
static MCAPI void ** $vftable()
Definition BlockAnimateTickData.h:5