LeviLamina
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UnderwaterTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/TorchBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class BlockPos;
12class BlockSource;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 123
21 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
22
23 // vIndex: 56
24 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
25
26 // vIndex: 79
27 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
28
29 // vIndex: 31
30 virtual bool isLavaBlocking() const /*override*/;
31
32 // vIndex: 0
33 virtual ~UnderwaterTorchBlock() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
46
47 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
48
49 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
50
51 MCFOLD bool $isLavaBlocking() const;
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCAPI static void** $vftable();
58 // NOLINTEND
59};
Definition BaseGameVersion.h:13
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition TorchBlock.h:26
Definition UnderwaterTorchBlock.h:16
Definition BlockAnimateTickData.h:5