LeviLamina
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TickMobEffectsSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntitySystems;
16namespace TickMobEffectsSystem { struct RemoveMobEffectsRequestComponent; }
17// clang-format on
18
19namespace TickMobEffectsSystem {
20// functions
21// NOLINTBEGIN
22MCAPI void _removeMobEffects(
24 ::AttributesComponent& attributesComponent,
25 ::MobEffectsComponent& mobEffectsComponent
26);
27
28MCAPI void _tickMobEffects(
30 ::StrictEntityContext const& entity,
31 ::MobEffectsComponent& mobEffectsComponent,
33);
34
35MCAPI void registerSystems(::EntitySystems& systemRegistry);
36// NOLINTEND
37
38} // namespace TickMobEffectsSystem
Definition EntityModifier.h:6
Definition EntitySystems.h:24
Definition StrictEntityContext.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition AttributesComponent.h:10
Definition Include.h:6
Definition MobEffectsComponent.h:10
Definition RemoveMobEffectsRequestComponent.h:7