LeviLamina
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UpdateAISystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
MobFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
UpdateAISystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_tick
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent>
,
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::ActorOwnerComponent
> view
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);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
UpdateAISystem
Definition
UpdateAISystem.h:18
UpdateAISystem::_tick
static MCAPI void _tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::ActorOwnerComponent > view)
UpdateAISystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
MobFlagComponent
Definition
MobFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
UpdateAISystem.h
Generated on
for LeviLamina by
1.16.1