3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/common/editor/WidgetCollisionType.h"
7#include "mc/editor/network/NetworkPayload.h"
8#include "mc/editor/services/widgets/WidgetCommonBasePayload.h"
14namespace mce {
class UUID; }
17namespace Editor::Network {
19class WidgetCreateWidgetPayload
41 WidgetCreateWidgetPayload& operator=(WidgetCreateWidgetPayload
const&);
42 WidgetCreateWidgetPayload(WidgetCreateWidgetPayload
const&);
43 WidgetCreateWidgetPayload();
55 float collisionRadius,
56 ::Vec3 const& collisionOffset,
58 bool bindPositionToBlockCursor,
60 ::std::string widgetName,
61 ::Vec3 const& worldBoundsMin,
62 ::Vec3 const& worldBoundsMax,
63 ::Editor::Widgets::WidgetCollisionType collisionType
83 float collisionRadius,
84 ::Vec3 const& collisionOffset,
86 bool bindPositionToBlockCursor,
88 ::std::string widgetName,
89 ::Vec3 const& worldBoundsMin,
90 ::Vec3 const& worldBoundsMax,
91 ::Editor::Widgets::WidgetCollisionType collisionType
Definition NetworkPayload.h:8
Definition ReflectionCtx.h:11