LeviLamina
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GamePadMapper Member List

This is the complete list of members for GamePadMapper, including all inherited members.

$_getGameControllers() (defined in GamePadMapper)GamePadMapper
$changeControllerId(int oldId, int newId) (defined in GameControllerMapper)GameControllerMapper
$clearInputDeviceQueue() (defined in InputDeviceMapper)InputDeviceMapper
$clearInputDeviceQueueForFrame() (defined in InputDeviceMapper)InputDeviceMapper
$clearMapping(int controllerId) (defined in GameControllerMapper)GameControllerMapper
$ctor() (defined in GameControllerMapper)GameControllerMapper
$dtor() (defined in GameControllerMapper)GameControllerMapper
$getBindingMode(int controllerId) (defined in InputDeviceMapper)InputDeviceMapper
$getCursorPos(float &xCursor, float &yCursor) const (defined in InputDeviceMapper)InputDeviceMapper
$getGameControllerMapping(::InputMapping const &inputMapping) (defined in GamePadMapper)GamePadMapper
$getInputMode() const (defined in GamePadMapper)GamePadMapper
$render(::InputRenderContext &context) const (defined in InputDeviceMapper)InputDeviceMapper
$setBindingMode(::InputBindingMode mode, int controllerId) (defined in InputDeviceMapper)InputDeviceMapper
$setMapping(::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId) (defined in GameControllerMapper)GameControllerMapper
$setWindowSize(int width, int height) (defined in InputDeviceMapper)InputDeviceMapper
$tick(::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map) (defined in GameControllerMapper)GameControllerMapper
$vftable()GamePadMapperstatic
_enqueueButtonDownUpEvents(::InputEventQueue &eventQueue, ::GameControllerMapper::GamepadStickTurnData &turnData, ::DirectionId direction) (defined in GameControllerMapper)GameControllerMapper
_getGameControllers() (defined in GamePadMapper)GamePadMappervirtual
_handleButtonEvent(::InputEventQueue &eventQueue, ::GameControllerButtonEvent const &buttonEvent, int controllerId, int alternateControllerId) (defined in GameControllerMapper)GameControllerMapper
_handleConnectionStateChangedEvent(::InputEventQueue &eventQueue, bool controllerConnected, int controllerId) (defined in GameControllerMapper)GameControllerMapper
_handleStickEvent(::InputEventQueue &eventQueue, ::GameControllerStickEvent const &stickEvent, int controllerId) (defined in GameControllerMapper)GameControllerMapper
_handleTriggerEvent(::InputEventQueue &eventQueue, ::GameControllerTriggerEvent const &triggerEvent, int controllerId) (defined in GameControllerMapper)GameControllerMapper
_reprocessPreviousStickEvents(::InputEventQueue &eventQueue, int controllerId, ::std::vector< int > const &handledEventStickIds) (defined in GameControllerMapper)GameControllerMapper
_tickTurn(::InputEventQueue &eventQueue) (defined in GameControllerMapper)GameControllerMapper
changeControllerId(int oldId, int newId) (defined in GameControllerMapper)GameControllerMappervirtual
clearInputDeviceQueue() (defined in InputDeviceMapper)InputDeviceMappervirtual
clearInputDeviceQueueForFrame() (defined in InputDeviceMapper)InputDeviceMappervirtual
clearMapping(int controllerId) (defined in GameControllerMapper)GameControllerMappervirtual
GameControllerButtonId typedef (defined in GameControllerMapper)GameControllerMapper
GameControllerMapper() (defined in GameControllerMapper)GameControllerMapper
GamePadButtonToButtonIdMap typedef (defined in GameControllerMapper)GameControllerMapper
GamePadExclusiveButtonIdSet typedef (defined in GameControllerMapper)GameControllerMapper
GamePadStickDirectionToButtonIdMap typedef (defined in GameControllerMapper)GameControllerMapper
GamePadStickEvents typedef (defined in GameControllerMapper)GameControllerMapper
GamePadStickId typedef (defined in GameControllerMapper)GameControllerMapper
GamePadStickToButtonIdMap typedef (defined in GameControllerMapper)GameControllerMapper
GamePadStickToDirectionIdMap typedef (defined in GameControllerMapper)GameControllerMapper
GamePadTriggerId typedef (defined in GameControllerMapper)GameControllerMapper
GamePadTriggerToButtonIdMap typedef (defined in GameControllerMapper)GameControllerMapper
getBindingMode(int controllerId) (defined in InputDeviceMapper)InputDeviceMapper
getCursorPos(float &xCursor, float &yCursor) const (defined in InputDeviceMapper)InputDeviceMappervirtual
getGameControllerMapping(::InputMapping const &inputMapping) (defined in GamePadMapper)GamePadMappervirtual
getInputMode() const (defined in GamePadMapper)GamePadMappervirtual
mBindingMode (defined in InputDeviceMapper)InputDeviceMapper
mLastTime (defined in GameControllerMapper)GameControllerMapper
mLastTurnButtonTimeSeconds (defined in GameControllerMapper)GameControllerMapper
mPerIdMappings (defined in GameControllerMapper)GameControllerMapper
mScreenHeight (defined in InputDeviceMapper)InputDeviceMapper
mScreenWidth (defined in InputDeviceMapper)InputDeviceMapper
mStickTurnData (defined in GameControllerMapper)GameControllerMapper
render(::InputRenderContext &context) const (defined in InputDeviceMapper)InputDeviceMappervirtual
setBindingMode(::InputBindingMode mode, int controllerId) (defined in InputDeviceMapper)InputDeviceMappervirtual
setMapping(::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId) (defined in GameControllerMapper)GameControllerMappervirtual
setWindowSize(int width, int height) (defined in InputDeviceMapper)InputDeviceMappervirtual
tick(::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map) (defined in GameControllerMapper)GameControllerMappervirtual
~GameControllerMapper() (defined in GameControllerMapper)GameControllerMappervirtual
~GamePadMapper()=default (defined in GamePadMapper)GamePadMappervirtual
~InputDeviceMapper()=0 (defined in InputDeviceMapper)InputDeviceMapperpure virtual