LeviLamina
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MoveTowardsRestrictionGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/ai/goal/Goal.h"
8
9// auto generated forward declare list
10// clang-format off
11class Mob;
12// clang-format on
13
14class MoveTowardsRestrictionGoal : public ::Goal {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
19 ::ll::TypedStorage<4, 4, float> mSpeedMultiplier;
20 ::ll::TypedStorage<4, 12, ::Vec3> mWantedPosition;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 MoveTowardsRestrictionGoal& operator=(MoveTowardsRestrictionGoal const&);
26 MoveTowardsRestrictionGoal(MoveTowardsRestrictionGoal const&);
27 MoveTowardsRestrictionGoal();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ~MoveTowardsRestrictionGoal() /*override*/ = default;
33
34 virtual bool canContinueToUse() /*override*/;
35
36 virtual void start() /*override*/;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI bool _randomizeWantedPositionTowardsRestriction(::Vec3 const& restrictionCenter);
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCFOLD bool $canContinueToUse();
49
50 MCFOLD void $start();
51
52
53 // NOLINTEND
54};
Definition Goal.h:14
Definition Mob.h:50
Definition Vec3.h:10