LeviLamina
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InspectDataCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 ::ll::TypedStorage<2, 2, ushort const> mData;
17 // NOLINTEND
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 1
23 virtual void execute() /*override*/;
24
25 // vIndex: 2
26 virtual bool isDone() /*override*/;
27
28 // vIndex: 4
29 virtual void fireCommandDoneEvent() /*override*/;
30
31 // vIndex: 0
32 virtual ~InspectDataCommand() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCFOLD void $execute();
39
40 MCFOLD bool $isDone();
41
42 MCAPI void $fireCommandDoneEvent();
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
51
52} // namespace AgentCommands
Definition Command.h:18
Definition InspectDataCommand.h:11
static MCAPI void ** $vftable()