LeviLamina
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InspectDataCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 ::ll::TypedStorage<2, 2, ushort const> mData;
17 // NOLINTEND
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void execute() /*override*/;
23
24 virtual bool isDone() /*override*/;
25
26 virtual void fireCommandDoneEvent() /*override*/;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCFOLD void $execute();
33
34 MCFOLD bool $isDone();
35
36 MCAPI void $fireCommandDoneEvent();
37
38
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
47
48} // namespace AgentCommands
Definition Command.h:16
Definition InspectDataCommand.h:11
static MCAPI void ** $vftable()