LeviLamina
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InspectDataCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 ::ll::TypedStorage<2, 2, ushort const> mData;
17 // NOLINTEND
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void execute() /*override*/;
23
24 virtual bool isDone() /*override*/;
25
26 virtual void fireCommandDoneEvent() /*override*/;
27
28 virtual ~InspectDataCommand() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCFOLD void $execute();
35
36 MCFOLD bool $isDone();
37
38 MCAPI void $fireCommandDoneEvent();
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
49
50} // namespace AgentCommands
Definition Command.h:18
Definition InspectDataCommand.h:11
static MCAPI void ** $vftable()