LeviLamina
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ChannelTransform.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/util/molang/ExpressionNode.h"
8#include "mc/world/actor/animation/BoneTransformType.h"
9#include "mc/world/actor/animation/ChannelTransformAxisType.h"
10
11// auto generated forward declare list
12// clang-format off
13class BoneOrientation;
15class RenderParams;
16// clang-format on
17
18class ChannelTransform {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 48, ::ExpressionNode[3]> mXYZ;
23 ::ll::TypedStorage<4, 12, ::Vec3> mAxis;
24 ::ll::TypedStorage<4, 4, ::ChannelTransformAxisType> mTransformDataType;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 ChannelTransform();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI explicit ChannelTransform(::ChannelTransform_Float const& rhs);
35
36 MCAPI_C void animate(
37 ::RenderParams& renderParams,
38 ::BoneOrientation& destBoneOrientation,
39 float scale,
40 ::BoneTransformType boneTransformType
41 ) const;
42
43 MCAPI bool getDataValues(::Vec3& minValue, ::Vec3& maxValue) const;
44
45 MCAPI bool operator==(::ChannelTransform const& rhs) const;
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor(::ChannelTransform_Float const& rhs);
52 // NOLINTEND
53};
Definition BoneOrientation.h:19
Definition ChannelTransform_Float.h:5
Definition RenderParams.h:30
Definition Vec3.h:10