LeviLamina
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ChannelTransform.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/util/molang/ExpressionNode.h"
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#include "mc/world/actor/animation/ChannelTransformAxisType.h"
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// auto generated forward declare list
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// clang-format off
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class
ChannelTransform_Float
;
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// clang-format on
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class
ChannelTransform
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 48, ::ExpressionNode[3]> mXYZ;
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::ll::TypedStorage<4, 12, ::Vec3> mAxis;
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::ll::TypedStorage<4, 4, ::ChannelTransformAxisType> mTransformDataType;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ChannelTransform
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
explicit
ChannelTransform
(
::ChannelTransform_Float
const
& rhs);
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MCAPI
bool
getDataValues(
::Vec3
& minValue,
::Vec3
& maxValue)
const
;
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MCAPI
bool
operator==(
::ChannelTransform
const
& rhs)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::ChannelTransform_Float
const
& rhs);
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// NOLINTEND
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};
ChannelTransform_Float
Definition
ChannelTransform_Float.h:5
ChannelTransform
Definition
ChannelTransform.h:15
Vec3
Definition
Vec3.h:10
src-server
mc
world
actor
animation
ChannelTransform.h
Generated on Tue Nov 25 2025 04:01:38 for LeviLamina by
1.12.0