LeviLamina
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ChannelTransform.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ChannelTransform_Float
;
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class
ExpressionNode
;
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class
Vec3
;
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// clang-format on
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class
ChannelTransform
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 648>
mUnk2837bb;
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::ll::UntypedStorage<4, 12>
mUnkcedb21;
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::ll::UntypedStorage<4, 4>
mUnk44ec16;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ChannelTransform
& operator=(
ChannelTransform
const
&);
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ChannelTransform
(
ChannelTransform
const
&);
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ChannelTransform
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
explicit
ChannelTransform
(
::ExpressionNode
const
& expression);
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MCAPI
explicit
ChannelTransform
(
::ChannelTransform_Float
const
& rhs);
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MCAPI
ChannelTransform
(
::ExpressionNode
const
& expression,
::Vec3
const
& axis);
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MCAPI
ChannelTransform
(
::ExpressionNode
const
& expression,
int
axisIndex);
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MCAPI
bool
getDataValues(
::Vec3
& minValue,
::Vec3
& maxValue)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::ExpressionNode
const
& expression);
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MCAPI
void
* $ctor(
::ChannelTransform_Float
const
& rhs);
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MCAPI
void
* $ctor(
::ExpressionNode
const
& expression,
::Vec3
const
& axis);
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MCAPI
void
* $ctor(
::ExpressionNode
const
& expression,
int
axisIndex);
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// NOLINTEND
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};
ChannelTransform_Float
Definition
ChannelTransform_Float.h:5
ChannelTransform
Definition
ChannelTransform.h:12
ExpressionNode
Definition
ExpressionNode.h:31
Vec3
Definition
Vec3.h:10
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
animation
ChannelTransform.h
Generated on Sat Apr 26 2025 05:56:04 for LeviLamina by
1.12.0