LeviLamina
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ChannelTransform.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/util/molang/ExpressionNode.h"
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#include "mc/world/actor/animation/BoneTransformType.h"
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#include "mc/world/actor/animation/ChannelTransformAxisType.h"
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// auto generated forward declare list
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// clang-format off
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class
BoneOrientation
;
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class
RenderParams
;
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// clang-format on
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class
ChannelTransform {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 48, ::ExpressionNode[3]> mXYZ;
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::ll::TypedStorage<4, 12, ::Vec3> mAxis;
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::ll::TypedStorage<4, 4, ::ChannelTransformAxisType> mTransformDataType;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ChannelTransform();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ChannelTransform(
::ExpressionNode
const
& expression,
int
axisIndex);
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MCAPI
void
animate(
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::RenderParams
& renderParams,
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::BoneOrientation
& destBoneOrientation,
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float
scale,
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::BoneTransformType boneTransformType
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)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::ExpressionNode
const
& expression,
int
axisIndex);
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// NOLINTEND
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};
BoneOrientation
Definition
BoneOrientation.h:16
ExpressionNode
Definition
ExpressionNode.h:35
RenderParams
Definition
RenderParams.h:29
src
mc
world
actor
animation
ChannelTransform.h
Generated on
for LeviLamina by
1.16.1