LeviLamina
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ChannelTransform.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/util/molang/ExpressionNode.h"
8#include "mc/world/actor/animation/ChannelTransformAxisType.h"
9
10// auto generated forward declare list
11// clang-format off
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 48, ::ExpressionNode[3]> mXYZ;
20 ::ll::TypedStorage<4, 12, ::Vec3> mAxis;
21 ::ll::TypedStorage<4, 4, ::ChannelTransformAxisType> mTransformDataType;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI explicit ChannelTransform(::ChannelTransform_Float const& rhs);
32
33 MCAPI bool getDataValues(::Vec3& minValue, ::Vec3& maxValue) const;
34
35 MCAPI bool operator==(::ChannelTransform const& rhs) const;
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor(::ChannelTransform_Float const& rhs);
42 // NOLINTEND
43};
Definition ChannelTransform_Float.h:5
Definition ChannelTransform.h:15
Definition Vec3.h:10