LeviLamina
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ChannelTransform.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/util/molang/ExpressionNode.h"
8#include "mc/world/actor/animation/BoneTransformType.h"
9#include "mc/world/actor/animation/ChannelTransformAxisType.h"
10
11// auto generated forward declare list
12// clang-format off
13class BoneOrientation;
14class RenderParams;
15// clang-format on
16
17class ChannelTransform {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 48, ::ExpressionNode[3]> mXYZ;
22 ::ll::TypedStorage<4, 12, ::Vec3> mAxis;
23 ::ll::TypedStorage<4, 4, ::ChannelTransformAxisType> mTransformDataType;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 ChannelTransform();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ChannelTransform(::ExpressionNode const& expression, int axisIndex);
34
35 MCAPI void animate(
36 ::RenderParams& renderParams,
37 ::BoneOrientation& destBoneOrientation,
38 float scale,
39 ::BoneTransformType boneTransformType
40 ) const;
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(::ExpressionNode const& expression, int axisIndex);
47 // NOLINTEND
48};
Definition BoneOrientation.h:16
Definition ExpressionNode.h:35
Definition RenderParams.h:29