LeviLamina
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BuoyancySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntitySystems;
16// clang-format on
17
18namespace BuoyancySystem {
19// functions
20// NOLINTBEGIN
21MCAPI void checkAndAddFloatRequest(
22 ::StrictEntityContext const& entity,
23 ::StateVectorComponent const& stateVectorComponent,
24 ::BuoyancyComponent& buoyancyComponent,
25 ::EntityModifier<::BuoyancyFloatRequestComponent>& mod,
26 ::IConstBlockSource const& region
27);
28
29MCAPI void registerSystems(::EntitySystems& systemRegistry);
30// NOLINTEND
31
32} // namespace BuoyancySystem
Definition BuoyancyComponent.h:16
Definition EntitySystems.h:25
Definition IConstBlockSource.h:25
Definition StrictEntityContext.h:8
Definition BuoyancyFloatRequestComponent.h:5
Definition StateVectorComponent.h:8