LeviLamina
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BuoyancySystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/OptionalGlobal.h"
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// auto generated forward declare list
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// clang-format off
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class
BuoyancyComponent
;
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class
EntitySystems
;
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class
IConstBlockSource
;
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
BaseGameVersionComponent
;
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struct
BuoyancyFloatRequestComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
BuoyancySystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
checkAndAddFloatRequest(
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::StrictEntityContext
const
& entity,
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::StateVectorComponent
const
& stateVectorComponent,
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::BuoyancyComponent& buoyancyComponent,
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::EntityModifier<::BuoyancyFloatRequestComponent>& mod,
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::IConstBlockSource
const
& region
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);
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MCNAPI
void
registerSystems(::EntitySystems& systemRegistry);
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MCNAPI
void
tickBuoyancyFloatSystem(
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::ViewT<
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::StrictEntityContext,
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::BuoyancyComponent,
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::BuoyancyFloatRequestComponent,
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::StateVectorComponent,
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::ActorDataFlagComponent> view,
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::OptionalGlobal<::BaseGameVersionComponent const> baseGameVersion
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);
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// NOLINTEND
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}
// namespace BuoyancySystem
BuoyancyComponent
Definition
BuoyancyComponent.h:13
EntitySystems
Definition
EntitySystems.h:25
IConstBlockSource
Definition
IConstBlockSource.h:25
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
BaseGameVersionComponent
Definition
BaseGameVersionComponent.h:8
BuoyancyFloatRequestComponent
Definition
BuoyancyFloatRequestComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
BuoyancySystem.h
Generated on
for LeviLamina by
1.16.1