LeviLamina
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EmitterInitialComponentBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/particlesystem/particle/components/EffectComponentBase.h"
7
8// auto generated forward declare list
9// clang-format off
10class RenderParams;
11namespace ParticleSystem { class ComponentAccessParticleEmitter; }
12// clang-format on
13
14namespace ParticleSystem {
15
16class EmitterInitialComponentBase : public ::ParticleSystem::EffectComponentBase {
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ~EmitterInitialComponentBase() /*override*/ = default;
21
22 virtual ::ParticleSystem::EffectComponentBase::EffectComponentType getParticleComponentType() const /*override*/;
23
24 virtual void setupInitial(::ParticleSystem::ComponentAccessParticleEmitter&, ::RenderParams&) = 0;
25
26 virtual void update(::ParticleSystem::ComponentAccessParticleEmitter& emitter, ::RenderParams& renderParams);
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCFOLD ::ParticleSystem::EffectComponentBase::EffectComponentType $getParticleComponentType() const;
33
34 MCFOLD void $update(::ParticleSystem::ComponentAccessParticleEmitter& emitter, ::RenderParams& renderParams);
35 // NOLINTEND
36};
37
38} // namespace ParticleSystem
Definition ComponentAccessParticleEmitter.h:7
Definition EmitterInitialComponentBase.h:7
Definition RenderParams.h:30