3#include "mc/_HeaderOutputPredefine.h"
17 ::ll::UntypedStorage<1, 1> mUnkc85967;
18 ::ll::UntypedStorage<1, 1> mUnkab1cea;
19 ::ll::UntypedStorage<1, 1> mUnk59b073;
20 ::ll::UntypedStorage<8, 32> mUnk4d5f01;
21 ::ll::UntypedStorage<8, 32> mUnkd20962;
22 ::ll::UntypedStorage<8, 32> mUnk80ba0f;
23 ::ll::UntypedStorage<8, 32> mUnk5366e6;
24 ::ll::UntypedStorage<8, 32> mUnk743849;
29 ArmorTrimTextureData& operator=(ArmorTrimTextureData
const&);
30 ArmorTrimTextureData(ArmorTrimTextureData
const&);
31 ArmorTrimTextureData();
39 ::std::string
const& armorTexture,
62 ::std::string
const& armorTexture,
Definition ArmorTrimTextureData.h:5
MCAPI::ResourceLocation buildArmorTexturePath() const
MCAPI ~ArmorTrimTextureData()
MCAPI ArmorTrimTextureData(::ArmorTrim const &armorTrim, ::ItemStack const &item, ::std::string const &armorTexture, ::TrimMaterialRegistry const &trimMaterialRegistry)
MCAPI::ResourceLocation buildPaletteMapTexturePath() const
MCAPI::ResourceLocation buildArmorTrimTexturePath() const
MCAPI::ResourceLocation buildTrimTexturePath() const
MCAPI::ResourceLocation buildMaterialTexturePath() const
MCAPI void * $ctor(::ArmorTrim const &armorTrim, ::ItemStack const &item, ::std::string const &armorTexture, ::TrimMaterialRegistry const &trimMaterialRegistry)
Definition ArmorTrim.h:16
Definition ItemStack.h:26
Definition ResourceLocation.h:15
Definition TrimMaterialRegistry.h:11