LeviLamina
Loading...
Searching...
No Matches
GameEventDispatcher.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Block;
9class BlockPos;
10class BlockSource;
11class GameEvent;
12class Vec3;
13// clang-format on
14
16public:
17 // member functions
18 // NOLINTBEGIN
19 MCAPI void post(
20 ::BlockSource& region,
21 ::Actor* source,
22 ::GameEvent const& gameEvent,
23 ::BlockPos const& originPos,
24 ::Block const* affectedBlock
25 );
26
27 MCAPI void post(
28 ::BlockSource& region,
29 ::Actor* source,
30 ::GameEvent const& gameEvent,
31 ::Vec3 const& originPos,
32 ::Block const* affectedBlock
33 );
34 // NOLINTEND
35};
Definition Actor.h:123
Definition BlockPos.h:21
Definition BlockSource.h:72
Definition Block.h:69
Definition GameEventDispatcher.h:15
Definition GameEvent.h:9
Definition Vec3.h:10