LeviLamina
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GameEventDispatcher.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
Block
;
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class
BlockPos
;
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class
BlockSource
;
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class
GameEvent
;
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class
Vec3
;
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// clang-format on
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class
GameEventDispatcher
{
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
post(
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::BlockSource
& region,
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::Actor
* source,
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::GameEvent
const
& gameEvent,
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::BlockPos
const
& originPos,
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::Block
const
* affectedBlock
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);
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MCAPI
void
post(
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::BlockSource
& region,
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::Actor
* source,
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::GameEvent
const
& gameEvent,
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::Vec3
const
& originPos,
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::Block
const
* affectedBlock
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);
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// NOLINTEND
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};
Actor
Definition
Actor.h:123
BlockPos
Definition
BlockPos.h:21
BlockSource
Definition
BlockSource.h:72
Block
Definition
Block.h:69
GameEventDispatcher
Definition
GameEventDispatcher.h:15
GameEvent
Definition
GameEvent.h:9
Vec3
Definition
Vec3.h:10
src
mc
world
events
gameevents
GameEventDispatcher.h
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for LeviLamina by
1.16.1