LeviLamina
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DelayDelegateData.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/BlockPos.h"
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// auto generated forward declare list
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// clang-format off
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class
FallingBlock
;
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class
FallingBlockActor
;
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class
IBlockSource
;
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// clang-format on
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namespace
FallingBlockSystemOnLand {
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struct
DelayDelegateData
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::FallingBlock const*> fallingBlock;
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::ll::TypedStorage<8, 8, ::IBlockSource*> mRegion;
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::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
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::ll::TypedStorage<8, 8, ::FallingBlockActor*> mFallingBlockActor;
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// NOLINTEND
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};
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}
// namespace FallingBlockSystemOnLand
FallingBlockActor
Definition
FallingBlockActor.h:24
FallingBlock
Definition
FallingBlock.h:20
IBlockSource
Definition
IBlockSource.h:37
FallingBlockSystemOnLand::DelayDelegateData
Definition
DelayDelegateData.h:17
src-server
mc
entity
systems
falling_block_system_on_land
DelayDelegateData.h
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