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virtual ::std::vector<::AABB > & | fetchAABBs (::AABB const &intersectTestBox, bool withUnloadedChunks)=0 |
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virtual ::std::vector<::AABB > & | fetchCollisionShapes (::AABB const &intersectTestBox, bool withUnloadedChunks, ::std::optional<::EntityContext const > entity, ::std::vector<::AABB > *tempShapes)=0 |
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virtual ::WeakRef<::BlockSource > | getWeakRef ()=0 |
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virtual void | addListener (::BlockSourceListener &l)=0 |
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virtual void | removeListener (::BlockSourceListener &l)=0 |
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virtual ::gsl::span<::gsl::not_null<::Actor * > > | fetchEntities (::Actor const *except, ::AABB const &bb, bool useHitbox, bool getDisplayEntities)=0 |
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virtual ::gsl::span<::gsl::not_null<::Actor * > > | fetchEntities (::ActorType entityTypeId, ::AABB const &bb, ::Actor const *except, ::std::function< bool(::Actor *)> selector)=0 |
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virtual bool | setBlock (::BlockPos const &pos, ::Block const &block, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangeContext const &changeSourceContext)=0 |
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virtual bool | setExtraBlock (::BlockPos const &pos, ::Block const &block, int updateFlags)=0 |
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virtual bool | removeBlock (::BlockPos const &pos, ::BlockChangeContext const &changeSourceContext)=0 |
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virtual short | getMinHeight () const =0 |
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virtual short | getMaxHeight () const =0 |
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virtual::Dimension & | getDimension () const =0 |
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virtual::Dimension & | getDimension ()=0 |
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virtual::Dimension const & | getDimensionConst () const =0 |
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virtual::LevelChunk * | getChunkAt (::BlockPos const &pos) const =0 |
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virtual::LevelChunk * | getChunk (int x, int z) const =0 |
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virtual::LevelChunk * | getChunk (::ChunkPos const &pos) const =0 |
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virtual::Level & | getLevel ()=0 |
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virtual::ILevel & | getILevel () const =0 |
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virtual::LevelSeed64 | getLevelSeed64 () const =0 |
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virtual short | getAboveTopSolidBlock (int x, int z, bool includeWater, bool includeLeaves) const =0 |
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virtual short | getAboveTopSolidBlock (::BlockPos const &pos, bool includeWater, bool includeLeaves, bool iteratePastInitialBlocking) const =0 |
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virtual short | getHeight (::brstd::function_ref< bool(::Block const &)> const &type, ::BlockPos const &pos) const =0 |
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virtual short | getHeight (::brstd::function_ref< bool(::Block const &)> const &type, int x, int z) const =0 |
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virtual::HitResult | clip (::Vec3 const &A, ::Vec3 const &B, bool checkAgainstLiquid, ::ShapeType shapeType, int maxDistance, bool ignoreBorderBlocks, bool fullOnly, ::Actor *actor, ::std::function< bool(::BlockSource const &, ::Block const &, bool)> const &shouldCheckBlock, bool stopOnFirstLiquidHit) const =0 |
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virtual::HitResult | clip (::ClipParameters const ¶meters) const =0 |
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virtual::ChunkSource & | getChunkSource ()=0 |
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virtual bool | isSolidBlockingBlock (::BlockPos const &p) const =0 |
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virtual bool | isSolidBlockingBlock (int x, int y, int z) const =0 |
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virtual bool | areChunksFullyLoaded (::BlockPos const &pos, int r) const =0 |
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virtual bool | mayPlace (::Block const &block, ::BlockPos const &pos, uchar face, ::Actor *placer, bool ignoreEntities, ::Vec3 clickPos)=0 |
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virtual bool | canDoBlockDrops () const =0 |
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virtual bool | canDoContainedItemDrops () const =0 |
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virtual bool | isInstaticking (::BlockPos const &pos) const =0 |
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virtual bool | checkBlockDestroyPermissions (::Actor &entity, ::BlockPos const &pos, ::ItemStackBase const &item, bool generateParticle)=0 |
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virtual bool | checkBlockPermissions (::Actor &entity, ::BlockPos const &blockPos, uchar face, ::ItemStackBase const &item, bool generateParticle)=0 |
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virtual void | postGameEvent (::Actor *source, ::GameEvent const &gameEvent, ::BlockPos const &originPos, ::Block const *affectedBlock)=0 |
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virtual void | fireBlockChanged (::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int flags, ::BlockChangedEventTarget eventTarget, ::ActorBlockSyncMessage const *syncMsg, ::Actor *source)=0 |
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virtual void | blockEvent (::BlockPos const &pos, int b0, int b1)=0 |
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virtual::Block const & | getBlock (::BlockPos const &pos) const =0 |
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virtual::Block const & | getBlock (::BlockPos const &pos, uint layer) const =0 |
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virtual::BlockActor const * | getBlockEntity (::BlockPos const &pos) const =0 |
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virtual::Block const & | getExtraBlock (::BlockPos const &pos) const =0 |
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virtual::Block const & | getLiquidBlock (::BlockPos const &pos) const =0 |
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virtual bool | hasBlock (::BlockPos const &pos) const =0 |
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virtual bool | containsAnyLiquid (::AABB const &box) const =0 |
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virtual bool | containsMaterial (::AABB const &box, ::MaterialType material) const =0 |
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virtual bool | isInWall (::Vec3 const &pos) const =0 |
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virtual bool | isUnderWater (::BlockPos const &pos, ::Block const &block) const =0 |
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virtual::Material const & | getMaterial (::BlockPos const &pos) const =0 |
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virtual::Material const & | getMaterial (int x, int y, int z) const =0 |
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virtual bool | hasBorderBlock (::BlockPos const pos) const =0 |
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virtual bool | hasChunksAt (::Bounds const &bounds, bool ignoreClientChunk) const =0 |
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virtual bool | hasChunksAt (::BlockPos const &pos, int r, bool ignoreClientChunk) const =0 |
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virtual bool | hasChunksAt (::AABB const &bb, bool ignoreClientChunk) const =0 |
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virtual::DimensionType | getDimensionId () const =0 |
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virtual bool | shouldFireEvents (::LevelChunk const &c) const =0 |
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virtual void | fetchAABBs (::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks) const =0 |
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virtual void | fetchCollisionShapes (::std::vector<::AABB > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity, ::std::vector<::AABB > *tempShapes) const =0 |
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virtual void | fetchCollisionShapesAndBlocks (::std::vector<::BlockSourceVisitor::CollisionShape > &shapes, ::AABB const &intersectTestBox, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity, ::std::vector<::AABB > *tempShapes) const =0 |
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virtual::AABB | getTallestCollisionShape (::AABB const &intersectTestBox, float *actualSurfaceOffset, bool withUnloadedChunks, ::optional_ref<::GetCollisionShapeInterface const > entity) const =0 |
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virtual float | getBrightness (::BlockPos const &pos) const =0 |