LeviLamina
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This is the complete list of members for ProjectileFactory, including all inherited members.
createSubcomponent(::Json::Value &trigger, ::std::string const &name) (defined in ProjectileFactory) | ProjectileFactory | static |
initFactory() (defined in ProjectileFactory) | ProjectileFactory | static |
mLevel (defined in ProjectileFactory) | ProjectileFactory | |
mSubcomponentMap() (defined in ProjectileFactory) | ProjectileFactory | static |
operator=(ProjectileFactory const &) (defined in ProjectileFactory) | ProjectileFactory | |
ProjectileFactory(ProjectileFactory const &) (defined in ProjectileFactory) | ProjectileFactory | |
ProjectileFactory() (defined in ProjectileFactory) | ProjectileFactory | |
shootProjectileFromDefinition(::ActorDefinitionIdentifier const &identifier, ::Mob *owner, ::Vec3 targetDir, int auxValue, float throwPower, bool useUnmodifiedDirection, bool overrideSpawnPosition, ::Vec3 spawnPosition) (defined in ProjectileFactory) | ProjectileFactory |