LeviLamina
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ProjectileFactory Class Reference

Public Member Functions

ProjectileFactoryoperator= (ProjectileFactory const &)
 ProjectileFactory (ProjectileFactory const &)
MCAPI::Actor * shootProjectileFromDefinition (::ActorDefinitionIdentifier const &identifier, ::Mob *owner, ::Vec3 targetDir, int auxValue, float throwPower, bool useUnmodifiedDirection, bool overrideSpawnPosition, ::Vec3 spawnPosition)

Static Public Member Functions

static MCAPI ::std::unique_ptr<::OnHitSubcomponentcreateSubcomponent (::Json::Value &trigger, ::std::string const &name)
static MCAPI void initFactory ()
static MCAPI ::std::unordered_map<::std::string, ::std::function<::std::unique_ptr<::OnHitSubcomponent >()> > & mSubcomponentMap ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Level & > mLevel

The documentation for this class was generated from the following file: