20 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
32 MCAPI ::Actor* shootProjectileFromDefinition(
38 bool useUnmodifiedDirection,
39 bool overrideSpawnPosition,
47 MCAPI static ::std::unique_ptr<::OnHitSubcomponent>
48 createSubcomponent(
::Json::Value& trigger, ::std::string
const& name);
50 MCAPI
static void initFactory();
56 MCAPI static ::std::unordered_map<::std::string, ::std::function<::std::unique_ptr<::OnHitSubcomponent>()>>&