LeviLamina
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ActorLegacyTickSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class EntityContext;
13class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 2
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22
23 // vIndex: 0
24 virtual ~ActorLegacyTickSystem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void
31 tickActorLegacyTickSystem(::EntityContext& entity, ::Actor& actor, ::ActorTickNeededComponent& tickNeededComponent);
32 // NOLINTEND
33
34public:
35 // destructor thunk
36 // NOLINTBEGIN
37
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI void $tick(::EntityRegistry& registry);
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCAPI static void** $vftable();
50 // NOLINTEND
51};
Definition ActorLegacyTickSystem.h:16
Definition ActorTickNeededComponent.h:13
Definition Actor.h:104
Definition EntityContext.h:16
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15