LeviLamina
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ActorLegacyTickSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class EntityContext;
13class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 virtual ~ActorLegacyTickSystem() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCNAPI static void
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCNAPI void $tick(::EntityRegistry& registry);
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition ActorLegacyTickSystem.h:16
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void tickActorLegacyTickSystem(::EntityContext &entity, ::Actor &actor, ::ActorTickNeededComponent &tickNeededComponent)
static MCAPI void ** $vftable()
Definition ActorTickNeededComponent.h:13
Definition Actor.h:105
Definition EntityContext.h:16
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15