LeviLamina
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ActorLegacyTickSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12class EntityContext;
13class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void
27 tickActorLegacyTickSystem(::EntityContext& entity, ::Actor& actor, ::ActorTickNeededComponent& tickNeededComponent);
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCAPI void $tick(::EntityRegistry& registry);
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition ActorLegacyTickSystem.h:16
static MCAPI void ** $vftable()
Definition ActorTickNeededComponent.h:13
Definition Actor.h:125
Definition EntityContext.h:17
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15