LeviLamina
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AbilitiesIndex.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class AbilitiesIndex : schar {
6 Invalid = -1,
7 Build = 0,
8 Mine = 1,
9 DoorsAndSwitches = 2,
10 OpenContainers = 3,
11 AttackPlayers = 4,
12 AttackMobs = 5,
13 OperatorCommands = 6,
14 Teleport = 7,
15 Invulnerable = 8,
16 Flying = 9,
17 MayFly = 10,
18 Instabuild = 11,
19 Lightning = 12,
20 FlySpeed = 13,
21 WalkSpeed = 14,
22 Muted = 15,
23 WorldBuilder = 16,
24 NoClip = 17,
25 PrivilegedBuilder = 18,
26 VerticalFlySpeed = 19,
27 AbilityCount = 20,
28};