LeviLamina
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GameTestBatchRunnerGameTestListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gametest/framework/IGameTestListener.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace gametest { class BaseGameTestInstance; }
11// clang-format on
12
13namespace gametest {
14
15class GameTestBatchRunnerGameTestListener : public ::gametest::IGameTestListener {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 GameTestBatchRunnerGameTestListener& operator=(GameTestBatchRunnerGameTestListener const&);
25 GameTestBatchRunnerGameTestListener(GameTestBatchRunnerGameTestListener const&);
26 GameTestBatchRunnerGameTestListener();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual void onTestStructureLoaded(::gametest::BaseGameTestInstance&) /*override*/;
32
33 virtual void onTestPassed(::gametest::BaseGameTestInstance&) /*override*/;
34
35 virtual void onTestFailed(::gametest::BaseGameTestInstance&) /*override*/;
36
37 virtual void onTestRetryFinished(::gametest::BaseGameTestInstance&) /*override*/;
38
39 virtual ~GameTestBatchRunnerGameTestListener() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
46
48
50
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
62
63} // namespace gametest
Definition BaseGameTestInstance.h:23
MCAPI void $onTestFailed(::gametest::BaseGameTestInstance &)
MCAPI void $onTestRetryFinished(::gametest::BaseGameTestInstance &)
MCAPI void $onTestStructureLoaded(::gametest::BaseGameTestInstance &)
MCAPI void $onTestPassed(::gametest::BaseGameTestInstance &)
Definition IGameTestListener.h:12
Definition Alias.h:14