LeviLamina
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ScriptActorHurtBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/actor/ScriptActorDamageSource.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12namespace ScriptModuleMinecraft { class ScriptActor; }
13namespace Scripting { class WeakLifetimeScope; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
19struct ScriptActorHurtBeforeEvent {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mHurtActor;
24 ::ll::TypedStorage<8, 88, ::ScriptModuleMinecraft::ScriptActorDamageSource> mDamageSource;
25 ::ll::TypedStorage<4, 4, float> mDamage;
26 ::ll::TypedStorage<1, 1, bool> mCancel;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 ScriptActorHurtBeforeEvent& operator=(ScriptActorHurtBeforeEvent const&);
32 ScriptActorHurtBeforeEvent();
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI ScriptActorHurtBeforeEvent(::ScriptModuleMinecraft::ScriptActorHurtBeforeEvent const&);
38
39 MCAPI ScriptActorHurtBeforeEvent(
40 ::Actor const& actor,
42 float damage,
44 );
45 // NOLINTEND
46
47public:
48 // static functions
49 // NOLINTBEGIN
50 MCAPI static ::Scripting::ClassBinding bind();
51 // NOLINTEND
52
53public:
54 // constructor thunks
55 // NOLINTBEGIN
57
58 MCAPI void* $ctor(
59 ::Actor const& actor,
61 float damage,
63 );
64 // NOLINTEND
65};
66
67} // namespace ScriptModuleMinecraft
Definition Actor.h:125
Definition ScriptActor.h:69
Definition WeakLifetimeScope.h:14
Definition ScriptActorDamageSource.h:20
Definition ScriptActorHurtBeforeEvent.h:19
Definition ClassBinding.h:19