LeviLamina
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ScriptActorHurtBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/actor/ScriptActorDamageSource.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12namespace ScriptModuleMinecraft { class ScriptActor; }
13namespace Scripting { class WeakLifetimeScope; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
19struct ScriptActorHurtBeforeEvent {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mHurtActor;
24 ::ll::TypedStorage<8, 88, ::ScriptModuleMinecraft::ScriptActorDamageSource> mDamageSource;
25 ::ll::TypedStorage<4, 4, float> mDamage;
26 ::ll::TypedStorage<1, 1, bool> mCancel;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 ScriptActorHurtBeforeEvent& operator=(ScriptActorHurtBeforeEvent const&);
32 ScriptActorHurtBeforeEvent(ScriptActorHurtBeforeEvent const&);
33 ScriptActorHurtBeforeEvent();
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI ScriptActorHurtBeforeEvent(::ScriptModuleMinecraft::ScriptActorHurtBeforeEvent&&);
39
40 MCAPI ScriptActorHurtBeforeEvent(
41 ::Actor const& actor,
43 float damage,
45 );
46 // NOLINTEND
47
48public:
49 // static functions
50 // NOLINTBEGIN
51 MCAPI static ::Scripting::ClassBinding bind();
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
58
59 MCAPI void* $ctor(
60 ::Actor const& actor,
62 float damage,
64 );
65 // NOLINTEND
66};
67
68} // namespace ScriptModuleMinecraft
Definition Actor.h:106
Definition ScriptActor.h:68
Definition WeakLifetimeScope.h:7
Definition ScriptActorDamageSource.h:20
Definition ScriptActorHurtBeforeEvent.h:19
Definition ClassBinding.h:19